Clash Royale is a tower rush video game which pits gamers in video games including 2 or 4 gamers (1v1 or 2v2) in which the goal (3 minutes into the video game) is to damage the most amount of opposing towers, with the damage of the "King tower" being an instantaneous win. After three minutes, If both of the players or both of the teams have an equal amount of crowns or none at all the match continues automatically onto overtime and the player who destroys an opposing tower wins instantaneously. After overtime, a draw occurs. In a late 2018 update ditching the colleague in a 2v2 match numerous times triggered the gamer to have a block that prevents him/her from playing 2v2 with random gamers for a certain quantity of time.
In Clash Royale, gamers are ranked by their number of trophies and need clash royale edelsteine to. Gamers level up by getting Experience (or King Level) points through contributing and updating cards. The greatest possible level is level 13.
Trophies are won or lost through multiplayer battles, a player wins a fight by damaging more towers than the challenger (each ruined tower being represented as a 'crown'), or by ruining the opponent's King's Tower, resulting in an automated "three-crown" triumph (unless the King's Tower was damaged at the exact same time by both players, leading to a draw).
There are twelve playing arenas in total (excluding the guide arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, and Legendary Arena, with each arena representing a specific trophy count variety. A gamer reaches leagues after reaching 4000 Trophies.
Playable units, buildings, and spells are represented as cards. Prior to each fight (with the exception of the first battle in training school), players construct a deck of eight cards which they utilize to defend and attack versus their opponent's cards. At the start of each game, both gamers begin with 4 randomly chosen cards from their deck of 8.
Each card costs a specific quantity of elixir to play. Gamers start the fight with 5 elixir points (0 in Double and Triple Elixir modes), and one elixir point is renewed every 2.8 seconds (or 1.4 seconds in the final 60 seconds of the video game and overtime, and every 0.9 seconds during Triple Elixir), with a maximum of 10 elixir points. When a card is played, a new card is instantly drawn from the player's 8 card deck.
Clash Royale very first launched with 42 cards, there were 14 cards for each of the three rarities that existed at that time: Common, Rare, and Epic. The September 2018 upgrade altered card levels so will not to confuse new gamers. All cards now top at level 13, with common cards beginning at level 1, rare cards starting at level 3, epic cards starting at level 6, and legendary cards beginning at level 9 and later on altered to level 9 for all cards for tournaments.
In the 2018 Summer (June update), emote deck was added, gamers can now consume to 8 emotes. Players can now choose any eight emotes from their emote collection (36 emotes). Gamers need to gather their emotes from the store (excluding the 4 King emotes which are totally free for all gamers).
Trade tokens were presented in the September 2018 upgrade. They can be utilized to trade common, rare, epic, and legendary cards with clanmates so gamers can get more of the cards they need and get rid of the cards they don't want. They can be won from difficulties, Clan war benefits and acquired from the Shop.
From experience level 1 players can join or form clans in Clash Royale. Joining or forming a clan allows the player to engage in friendly battles and clan wars.
Gamers would receive a Clan war chest bases on the best war in a season of fourteen days. To play a clan war, the clan needs to have a minimum of 10 gamers that are level 8 and above. Players would receive a war bounty upon effective conclusion of their war day battle.